I get the feeling savefiles probably dont track soldiers in individual files, but rather just as a list of stats in the save itself. Well if such a editor was to be made, Id like an option to import soldiers from another game, I have grown far too fond of this particular soldier of mine, I really doubt without her I can make myself do another playthrough, just wont be the same without her around.Įasiest way to do that, Teraki, is to take a screenshot of your soldiers character sheet, then use it as a reference for an editor. Gender, nationality, psi positive or not, that sort of thing.
There even are trainers out there, although I have no idea why anyone would want that. If what you want is to flood yourself with cash or similar cheaty things, that can be done with the exe modding everyone is doing now (starting cash for example is a value easy to modify). Xcom 2 Save Game Editor Exe Modding Everyone It will take someone way more skilled and experienced then I am to make an XCOM-UE save game editor. While I was able to locate some values (cash, alloy, elerium, etc), any change would result in XCOM giving a corrupted file error message when attempting to load the edited game file.īut if I went back and edited the change back to the original value, that particular save game became loadable again. It also appears that the save game file includes some form of hash error sum checking. To me it appears that the save game files consist of text header and trailer sections with a middle section of compressed data using some custom compression algorithm. You should run this program whilst in the UFO directory, but the BASE.EXE file does not have to be in that directory - anywhere in the DOS path is fine.īeing an old Hex Hacker from way back, one of the first things that I did was to take a look at the internal structure of the save game files. This program is intended to be used as an editor of the BASE.DAT portion of the UFO saved game.
When typing in your choice, remember that typing 1 to 9 corresponds to that same saved game typing 0 corresponds to saved game 10.
You should run this program whilst in the UFO directory, but the SOLDIER.EXE file does not have to be in that directory - anywhere in the DOS path is fine.