- How to make twitch wow client get needed libraries movie#
- How to make twitch wow client get needed libraries full#
- How to make twitch wow client get needed libraries code#
- How to make twitch wow client get needed libraries free#
Movies and streams are similar to each other because they are both video content. Groceries are necessary for survival, and limited in quantity.
How to make twitch wow client get needed libraries movie#
> because paying for a movie is no different than paying for groceries Tencent is a cancer upon this world and I have little base respect for companies that go with them. It's been a widely requested feature, but they focus on other things.
I agree that lack of social contributed to it but is far from the only problem. I don't think that would work by itself, it's a bit of a gimmick.Įpic is struggling because of their anti consumer strategies, aggressive and oftentimes reckless CEO, seemingly constant and very public lawsuits with huge companies, and trying to stay relevant outside of Fortnite.
How to make twitch wow client get needed libraries free#
I don't really get the console pricing aspect, sorry.Ĭashback isn't a free thing, it's a marketing campaign - even if it runs indefinitely.
How to make twitch wow client get needed libraries code#
Even for a large company, code doesn't write itself (well, not any code you want to rely on, at least). It also requires a good understanding of reverse engineering hardening, so much easier said than done.įorums/modding/whatever, yeah sure perhaps "simple" but quite extensive.
GoG is successful in catering that niche. It's easy to say "curation/quality control" but to come up with a method and algorithmic way of doing it well is insanely difficult.Īnti-piracy is just called DRM and it's not really foolproof nor always desired. We wanted to make an non-shitty experience for gaming and the market simply said "no".Įxclusives are anti-consumer and doesn't convince users if we follow what Epic did. It didn't matter how compatible we made it, the fact that we didn't push you to re-buy games, etc. But nobody we talked to wanted it - including publishers, users, investors, or even friends. Lots of cool new tech was developed for it. The project was a great idea and we were executing well on it. The store aspect was indeed just a smaller part of it, though it was complicated in its own right. Our social system was also designed to support "cross-talk" between different marketplaces (Steam, GoG Universe and Epic) but we never got as far as building out any client functionality - just the initial blackbox proof of concepts. But we had much better systems for searching for new titles, including those that worked well on the system and also matched all of the criteria (tags and whatnot). If you're referring to Steam's Proton, we really didn't want to touch that area for a while. Linux compatibility was fine as far as the client went (all of our code was cross-platform and not webkit frames or the like). We were also able to pull from a well known database of controller configurations and device IDs, which really made this a non-issue. Game overlays and capture were working fine, and the controller API was designed to support any number of controllers (Steam's support is great but their interfaces are subpar, in our opinion). Never got as far as Remote Play or Game Streaming but would have been trivial for us to do so given the backend infrastructure we had already written. Honestly the first few reports are hardest, after that you find a process and it becomes much easier. So far though, we still need the humans in the loop. There's ways we could automate more, we've even messed with AI writing some of the suggestions and actions based on input. Fortunately the way we capture the data and notes through out the "op" makes it much easier for the team to put together each part. So all in, there are different tools needed for each report. Usually we've addressed the high level issues, helped with internal requests if possible (IE IT/Security wanted a budget for new firewall, we help boost that with our report as part of future planning etc.) and ultimately this report is designed to give whomever hired us the ability to be the rockstar (we're just the tool). Finally we provide an Executive report that is designed to be presented by the second report recipient. It includes what we recommend for them to be successful. Second we provide a paired down version of that report with issues and recommendations, usually for the person that's hired us.
How to make twitch wow client get needed libraries full#
We also sometimes provide full screen captures of the "ops". This can be hundreds of pages, but it's meant to be a reference for the engineering teams fixing what we found. Generally we provide a couple reports, the Highly Technical (with notes, logs of actions, etc. Yes, We have a few tools that fill in based on scan data, with typical points of data, but a lot of what we're doing requires it's presented in a few different perspectives.